Accessories
Production Process:
Rules and Restrictions:
Accessories are divided into static accessories and dynamic accessories.
- Static Accessories: Models do not require binding and need to have product classification information configured.Static Accessories Product Classification Configuration
- Dynamic Accessories: Models require dynamic skeleton setup and binding, and need to have product classification information configured.Dynamic Accessories Classification Configuration
Although both belong to the accessory type of products, static accessories and dynamic accessories are two completely different model production processes.
- Static accessories do not require binding and are mounted via attachment points, with no animation effects.
- Dynamic accessories require binding, support physics effects through dynamic skeletons, and can include independent idle animations.
Can be listed as products in the avatar store. Creating product thumbnails can enhance the preview effect of the product.Products Icon Production Tutorial
Both can be listed products need to have corresponding Icons made.
You need to Match the base body type to create accessories; the body proportions cannot be modified.
The accessory need to be made in separate parts: left hand, back, head, ear, face, hip, and shoulder.
Basic Model Files:
Download the corresponding nude model files as needed to start creation.
Download link: Start Making Products