Clothing & Hairstyles
Purpose:
- Supports outfit swapping and mix-and-match combinations across different clothing items.
- Supports dynamic bones.
- Compatible with facial customization.
- Allows for makeup changes.
- Enables clothing recoloring.
- Supports pattern and decal changes on clothing.
- Can be listed as items in the Avatar Store, with custom thumbnails to enhance item previews.
Rules and Restrictions:
- Clothing resources must use the official base model for skin parts and cannot modify the UVs of skin areas.
- Clothing resources must match the gender and body type and cannot alter body proportions.
- Clothing resources must be created in separate parts, including: Top, Bottom, Gloves, Shoes, Front Hair, Back Hair/Complete Hairstyle.
- Clothing resources cannot include custom head models. Advanced humanoid head shapes must use the editor's provided heads, which can be customized through facial adjustments.
Base Model Files:
Download the appropriate base model file as needed to begin.
External Base Model | |
---|---|
Female | Download: External Female Model |
Male | Download: External Male Model |
Model Completion
- Once the model and textures are finalized, proceed to rigging or animation creation.
- After rigging is complete, import the model into the engine for configuration and resource preparation for upload.
- For listing items in the store, create a corresponding ICON to enhance the product preview.