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Naming Conventions

Naming Conventions

  • Plan your asset identifiers carefully to avoid duplication.
  • Duplicated identifiers will be overwritten by default.

Resource Identifiers

  • Use the following naming format: ResourceType_Prefix+ResourceNumber_Suffix This method effectively prevents unnecessary issues caused by duplicate resource names.

  • Prefix Naming Rules:

    Resource TypeNaming Prefix
    Skeleton ModelSK_
    TextureT_
    MaterialMI_
    Animation SequenceA_
  • Suffix Naming Rules: Last 5 digits of Developer ID + 5-character alphanumeric combination

    • For example: 00001+123ab, 00001+h47q1, 01593+xnez7, 04892+6b2ry

Naming Format Reference:

  • General Resource Naming Format:
    • Model Naming: SK_Style_Gender_PartName_ResourceNumber
    • Material Naming: MI_Style_Gender_PartName_ResourceNumber
    • Texture Naming: T_Style_Gender_PartName_ResourceNumber
    • Animation Sequence: A_Style_Gender_ResourceNumber