Skip to content
Character Export

Character Export

  • Export as FBX file.
  • The exported resource from DCC software must include both the model and skeleton.
  • During export, verify the skeleton count against the skeleton checklist for accuracy.
  • Skeleton hierarchy and count must remain unchanged (except for custom skeletons).
  • Select the model, the Root node, and all skeleton bones (including base facial bones, attachment points, and terminal bones).
  • Axis Settings: Up Axis: Z-up.
  • In the animation panel, deselect Animation.
  • File Type: Binary.

1730277663559-1_PicCopilot_b96b5

  • Once exported, the file can be uploaded to the GPark Editor for resource integration.