Character Export
- Export as FBX file.
- The exported resource from DCC software must include both the model and skeleton.
- During export, verify the skeleton count against the skeleton checklist for accuracy.
- Skeleton hierarchy and count must remain unchanged (except for custom skeletons).
- Select the model, the Root node, and all skeleton bones (including base facial bones, attachment points, and terminal bones).
- Axis Settings: Up Axis: Z-up.
- In the animation panel, deselect Animation.
- File Type: Binary.
- Once exported, the file can be uploaded to the GPark Editor for resource integration.