3D Character Creation Workflow
Basic Modeling Standards
Software:
- Recommended tools: Maya, 3ds Max, Blender, ZBrush, Substance Painter, and other DCC software.
Units:
- In Maya, 3ds Max, and Blender, ensure the software units are set to centimeters (cm).
Additional Assets:
- For static objects such as character props, accessories, and weapons, refer to the 3D Scene/Prop Creation Workflow for detailed guidelines.